翻訳と辞書 |
The Virtual Disappearance of Miriam : ウィキペディア英語版 | The Virtual Disappearance of Miriam
''The Virtual Disappearance of Miriam'', created in 2000 by Martyn Bedford and Andy Campbell as part of the Ilkley Literature Festival, is an example of digital literature with a linear narrative that uses the digital medium, the computer screen, to aid the process of storytelling.〔(The Virtual Disappearance of Miriam (Flash version) )〕 The reader interacts with the narrative through the use of links and the four different segments of the narrative, "Missing You Already", "House of Sam", "Playing the Male Lead", and "Miriam". The reader moves through these linear stories following Luther's experience to find his missing girlfriend, Miriam. In each of the stories, Luther is faced with a digital environment, for example a computer game and Quentin Tarantino's movie set. These digital environments correspond to the digital medium of the text itself, and convey Miriam as a character who has disappeared virtually. There are many different physical and material elements that make up the materiality of the narrative, such as images, design, colour, font, and audio. In 2012 the work was experimentally converted to HTML5 by Andy Campbell using Google Swiffy allowing it to be viewed on devices which do not support the Adobe Flash Player plug-in. 〔(The Virtual Disappearance of Miriam (HTML5 version) )〕 ==References==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「The Virtual Disappearance of Miriam」の詳細全文を読む
スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース |
Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.
|
|